Developed during ToJam 2024, this game was created within two days with a team of 6 game design graduates. It is a wave survival game that has you defeating cake-y enemies and blowing up the carcases with your trusty CakeZooka. However, some enemies are on another plan of existence and you must "invert" your dimension to reach them. But be careful, this new dimension messes with your sense of direction. How long can you outlast the icing onslaught?

Programming
Game Design
Game Jam

A game developed with a team of 6 and alongside the professor of the Child and Youth Care program at Sheridan College. The game sets out to teach a breathing technique to the player in order to combat the onset of a panic/anxiety attack. The breathing technqiue was research and then gamified into a mechanic that is engaging, thoughtful, and easy to pick up that a child can learn how to perform it themselves.

You follow Ace who undertakes the journey to overcome their anxiety alongside their buddy Zen who guides them on this adventure.

Programming
Game Design
Collaborative

Hi! I'm Humberto Benitez! I enjoy games that I can get lost in because the story is engaging or if the mechanics are fun to use. It is these kinds of games that inspire me to create my own world that players can explore and play with mechanics that I helped develop.

Favourite Games

  • Gris
  • The Last of Us Part II
  • Shadow of the Colossus

Interests

  • Sports
  • Practicing Guitar
  • Video Games

Hobbies

  • Gym
  • Reading
  • Doodling
Resume